Bluff (Skill) (Midnight)
Bluff is an essential skill for rebellious heroes who must often navigate enemy-ridden cities to gather the supplies and information they need. The ability to lie convincingly can ease a PC by a bullying orc patrol, convince a collaborator to unload useful information to the wrong people, or even just help a desperate party get enough food to survive for another day.
In areas where the Shadow is dominant, such as a city or military encampment, bluffing agents of Izrador is more difficult than normal. It is difficult to pull off a ruse in an occupied area, not to mention the fact that some orcs and legates do not care what excuses are given by those they control. Still, the political infighting among Izrador’s ranks can be used against them by skilled manipulators. The following table presents examples and modifiers for specific uses of the Bluff skill within the world of MIDNIGHT. Where one overlaps with one of the more general circumstances provided in the PHB, the modifiers do not stack.
Bluff Modifiers in Occupied Eredane | Modifier | Circumstances |
---|---|---|
+5 |
“Simply by letting us in the gate, you will have ensured the destruction of Captain Zenrik. You know, the one who’s sleeping with your sister?” | |
+5 |
“Legate Tomas is on his way here now and he’s looking for trouble.” | |
-5 |
“Even if I believed you I wouldn’t let you in without a token from Lord Barak.” | |